Get ready for Deathmatch and Last Worm Standing modes where you’re only ever a Holy Hand Grenade away from death! Worms Rumble is Worms like you’ve never played it before, with intense, real-time, arena-based 32 player cross-platform combat. jar files are recompiled (with the original dates), the files are named and the tags are added.Includes 33 items: Worms W.M.D, Worms Armageddon, Worms, Worms World Party, Worms Clan Wars, Worms Crazy Golf, Worms Pinball, Worms Blast, Worms Reloaded, Worms Reloaded: Puzzle Pack, Worms Reloaded: Forts Pack, Worms Reloaded: Time Attack Pack, Worms Reloaded: Retro Pack, Worms Reloaded: The "Pre-order Forts and Hats" DLC Pack, Worms Revolution, Worms Revolution - Funfair, Worms Revolution - Mars Pack, Worms Revolution - Medieval Tales, Worms Revolution - Customization Pack, Worms™ Ultimate Mayhem, Worms Ultimate Mayhem - Customization Pack, Worms Ultimate Mayhem - Multiplayer Pack, Worms Rumble, Worms Rumble - New Challengers Pack, Worms Rumble - Action All-Stars Pack, Worms Rumble - Legends Pack, Worms Rumble - Armageddon Weapon Skin Pack, Worms Rumble - Emote Pack, Worms Rumble - Captain & Shark Double Pack, Worms Rumble - Cats & Dogs Double Pack, Worms Rumble - Honor & Death Pack, Worms Rumble - Bank Heist Double Pack, Worms Rumble - Spaceworm and Alien Double Pack After everything is cleaned up, all the files dates are modified to match the originals this may seem misleading and unfaithful to the nature of modifications done, but is the best way to conserve both history and consistency (that's why the collection is "sanitized", it's impossible to know what's original and untouched).When possible, we take a confirmed clean manifest from the files available. Once everything has been sorted out, and ideally we've only one version-resolution match (unless there're versions for different phone specs or languages), we find a blueprint for the manifest, that will be used most likely with all files.Additionally, binary analysis and decompilation of classes are used if needed. Then all files are unpacked to start the deep analysis for this, modification dates and comparasions between folders are key. All the files are tested and categorized accordingly by resolution, then game versions.Gather all game files possible from different sources (there're some great archives uploaded over here).The work done here was, when possible, spot all these details and determine the nature of the files. This leads in tons of different mods, from just images or text modifications by the release person/group, to complete reassemblies to support different resolutions and devices. zip files, and the metadata (manifest files) is presented in plain text. This however, is where the main problem is, and the reason why this process takes so much time and deep research, since most of the files out there have been modified in one form or another, considering that the distribution format of the files. The project consists in collecting all the different (number) versions and resolutions available for each title, organize and analyze them, to get the cleanest files, and the most accurate information out of the files.
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